![]() The dissertation therefore raises the question of which understandings and subject-positions digital games systematically promote and invite to understand the past. However, at the same time, some historical digital games also manage to go beyond these conventional norms by allowing players to experience, for example, the transatlantic slave trade in the 18th century, or the American civil rights movement in the 1960s. Typically, so-called historical digital games depict historical scenarios such as World War II, the Cold War, and more recently, the War on Terror, as also seen in major film productions, TV series, and literature. While the classic games and the 2013 Shadow Warrior reboot also lacked multiplayer, its absence in Shadow Warrior 3 may turn off fans who played Shadow Warrior 2 with their friends.This dissertation investigates the relation between digital games and common understandings of the past, which people experience through popular culture, formally called 'cultural memory processes'. There’s also no co-op multiplayer in this instalment, unlike the second game. Besides, each enemy type only has one finisher animation each seeing Lo Wang cut open the Jack-in-the-Box enemy to extract a minigun from its corpse is awesome the first time you do it, but loses its novelty factor by the 10th occasion. If there is a tiny bugbear, the finisher move animations are just a bit too long, and threaten to impede the all-important flow that Shadow Warrior 3 otherwise excels at. It’s a great way of providing more depth to the finishing move system by making you think about which enemy to use it on. They can include temporary invincibility, a freeze grenade, a giant sword or a laser beam, among others. These Gore Tools are special short-term buffs that differ in utility depending on what kind of enemy you finished off. In addition to an elaborate death animation and a free kill, finishers in Shadow Warrior 3 also provide access to Gore Tools. While functionally similar to the Glory Kills in DOOM Eternal, it iterates on them in interesting ways. Once you build up a finisher bar, you can pull off brutal finishing moves against your foes. The other innovation that Shadow Warrior 3 brings to the table is the addition of Gore Tools. Wang is a likeable enough protagonist, so the fact that many of his jokes didn’t land all that well didn’t bother me too much. ![]() Despite the game’s rather brisk playtime, Wang’s combat quips do start to repeat themselves before long, and tend towards the lowbrow. Wang has good chemistry with Zilla, and Hoji as a jokey comedic counterpart to their (slightly) more straight-laced personalities works a charm, however, the humour probably won’t be for everyone. There are complications, mostly involving Wang’s descended god friend Hoji, however, the game is definitely not too invested in its plot. Wisecracking ex-ninja Lo Wang, now sporting a new haircut, jacket, and voice actor, is forced to team up with his former nemesis Orochi Zilla to formulate a plan to take it down. It’s the post-apocalypse, and the giant dragon that showed up in the cliffhanger of Shadow Warrior 2 has pretty much destroyed everything. By trimming anything slow or boring and stringing protagonist Lo Wang across a linear succession of first-person parkour platforming and arena shooting, Shadow Warrior 3 is the series’ best instalment yet, and an easy recommendation for fans of retro-style shooters. After going in a Borderlands-esque looter-shooter direction with its predecessor in 2016, Shadow Warrior 3 jettisons open-ended levels, side-quests, and most of its RPG mechanics to distil everything down to the most streamlined shooter it can be, and in this case, it actually worked. Shadow Warrior 3 is the latest instalment in Polish developer Flying Wild Hog’s reboot series of the 1990s FPS Shadow Warrior.
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